Curves from a moving point
Draw a curve by letting a point move with time, and read its velocity, speed and tangent. About 8 minutes, A-level Further Maths.
What you will do
- A point that moves. Instead of writing y as a function of x, we let a point move: x = t, y = t. The parameter t is like time. The bold part is where the point has been so far; right now t = t.
- Slide it round. Drag the red point round the curve (or use the t slider). Take it to the top, where t = /2 1.57.
- Velocity. The orange arrow is the velocity: (x'(t),\ y'(t)), which here is (- t,\ t). It always points along the curve — that is the tangent direction.
- Slope of the tangent. The slope of the tangent is dydx = y'(t)x'(t). At t = /4 the point is at 45° on the circle.
- The cycloid. Now x = t - t, y = 1 - t: the path of a point on a rolling wheel. Press Trace the curve or drag the point along it.
- Your turn. Everything is unlocked. Type your own x(t) and y(t), try the presets, use sliders with letters like a and b, and watch the velocity change.